AI Insights · Timothy · March 2022
Top 5 Boxing Games on Android in Turkey Q1 2022
Explore the performance of the top 5 boxing games on the Android platform in Turkey during the first quarter of 2022, based on data from Sensor Tower.
Throughout the first quarter of 2022, the top 5 boxing games on the Android platform in Turkey showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance:
Boxing Star: Real Boxing Fight saw a notable trend in its weekly downloads, starting at around 670 and peaking at 1.6K in mid-February. The game maintained a steady revenue stream, with significant peaks reaching approximately $1.3K in mid-January and mid-February. Active users grew from 1.7K at the beginning of the quarter to over 4K by the end of March, indicating a steady increase in engagement.
Real Boxing 2 experienced fluctuations in weekly downloads, starting strong at 6.5K and ending the quarter at an impressive 11.8K. Revenue remained relatively stable, with minor variations, peaking at around $142 in the final week of March. Active users showed a positive trend, increasing from nearly 13K at the start of the quarter to 18.8K by the end.
EA SPORTS™ UFC® Mobile 2 demonstrated significant download activity, particularly in the initial weeks post-launch, peaking at 33.7K downloads at the end of January. Revenue saw a steady climb, reaching a high of $137 in late February. The game also attracted a substantial number of active users, with figures peaking at over 38.3K by early February and maintaining above 21.5K towards the end of the quarter.
Real Boxing – Fighting Game showed modest performance in comparison, with weekly downloads ranging from 486 to 730. The game’s revenue remained low but stable, peaking at $28 in the final week of March. Active users fluctuated slightly, starting at 763 and reaching around 950 by the end of the quarter.
Slap Kings maintained a strong presence with weekly downloads peaking at over 21.5K in late January. Revenue remained relatively low, peaking at $22 in late February. However, active users saw a decline from over 51K at the start of the quarter to around 36K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.